
![]() |
|---|




Game description
Powerbound is a 2D combat platformer made in Unity, developed over the course of 4 months as a VFS student 2D game project. Players play as Lilly! Who is a young witch that must save the magic world from the brink of complete destruction.
Powerbound was made by a 5 person team, in which I served the role of the only artist. This was my first game project and thus I got to learn a lot from it. I worked extensively on the animation, and environment art which were things I hadn't done before. I also communicated a lot with the programmer, lever designers and project manager, to talk about all the art assets that the game needed.
Here are some screen shots and gameplay video from our project.




Character Design
I drew some sketches in the pre-production phase of this project for our protagonist, who is a young witch. For this I used witch black and added some bright colors to highlight important features. I created multiple concept art pieces, which we then narrowed down to one as a team to best fit our game.





About animation
I hadn't done animation before, and so the sheer amount of animations that we needed for a combat based game was a challenge for me. I hand drew all the animations frame by frame in Photoshop. My workflow was to start with a draft to test if the animation would work, and then finish the frame and attack effect. To make the special effects I researched and looked at a lot of references to learn how to draw interesting magical effects.






Enemy Design
We have different enemies in the game, each with a different attack and shape. It was quite interesting to draw their individual walk cycles. Most of these were funny characters, and so compared to the main character I had more freedom to show the differences between them.


Environment


Even though I feel environment art is not my strongest point, I worked hard to make all the environment assets that the game would need to bring the world to life, and I was satisfied with the final pieces that went into the game.
I drew some draft pieces to make sure what atmosphere we would need for the magical world. After we figured out the direction, I drew the seamless environment tile set in Photoshop, which was good for the designers to set in the level as they needed. A similar workflow was used to create polished set dress art.



Team
I had a good time working with these 4 guys during the project, and I am super happy with what we created as a team and with what I got to learn from this project!
Click the link below to download our game, if you are interested in checking it out! Thanks ! :D
