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Game description

UnincrediBall is a VFS student final project produced by a 6 person team in Unreal. It is a 3v3 MOBA sports variant brawler for the PC that uses a 3D cartoon art style. In UnincrediBall players take on the role of reject superheroes, with the game being focused on fast and intense gameplay.

Below are some screenshots and a gameplay video.

Roles & Responsibilities

  • Character artist and animator

  • 6 Characters Designed

  • Hand animated 50 gameplay animations in Maya, such as run, jump, and attacks

  • Edited 80 mocap data files for nongameplay animation, such as taunt, win and lose

  • Cinematic & Credits

I had no 3D experience before, so this project was a huge challenge as well as a great learning experience for me. Along with getting to use motion capture, I was also able to hone my animation skills to better show different personalities of individual characters.  

Character: BackFire 

Character description:

BackFire is a character with a water gun behind his head. His concept was a character whose attempts would always backfire. I designed a character with a normal gun behind the head at first, but to fit the cartoon and funny game style, I picked this one as the final version. Bright colors and the theme of a diver rounded out the character by giving him an interesting personality.

For animation, because of his duck shaped body, I designed a funny duck performing style for him. 

Here are some design concepts and animation gifs.

 

Character: Sunny 

Character description:

​Sunny is a fun loving peaceful character. Her gameplay design was a character who could shoot a beam. I added some natural elements like a sunflower, and a hula skirt. The sunflower served as an important prop, and giving it a face really brought out the personality of this hero by adding comedy to the character.

​For animation I gave sunny some peaceful and sweet performances.

Here are some design concepts and animation gifs. 

 

 

Character: Bigmatt

Character description:

The idea behind Big Matt was a heavy bouncer burger tank. After I put the Burger around the character I felt that his head was too empty, so I added a french fries mohawk with ketchup to balance him out.

Big Matt is a slow heavy character, so his animations are all cumbersome but powerful.

Here are some design concepts and animation gifs.

Character : BPM 

Character description:

We wanted a speedster with a long distance attack, so we picked a DJ themed hero as an attacker. I had the idea of making her hover on top of a floating disc which would allow her to speed across the arena while throwing discs as weapons. I also added some glow effects to fit the DJ feels.

​BPM's animations were one of the more challenging ones for me, as her floating animations had totally different motion principals compared to the ground characters. To get a better idea of this, I watched some skateboard videos as reference which were a great help. 

Here are some design concepts and animation gifs.

 

 

 

Character : Bagman

Character description:

In a reject superhero game, we wanted someone who represented a 'classic' superhero as well. So a hero with a headgear, and leotard was our choice. To maintain the theme of the game however I put a bag on his head, and gave him a newspaper cape to make him seem ridiculous like a reject superhero should.

As a 'classic ' superhero, Bagman is confident, and so his animation performances all showed his complacent and smug nature.

Here are some design concepts and animation gifs. 

 

 

Character : Rubber Girl 

Character description: 

The idea for this character was a defender with rubber bands wrapped around her whole body. To make her more interesting, I added two big pigtails to show that she is a cute kid.

Rubber Girl is a bouncy but shy character, and so the challenge with her animations was to balance these two aspects of hers. To do this I made her face always look downwards to show her shy side, and contrasted that with active movements to show her bouncy personality.

Here are some design concepts and animation gifs.

 

 

 

 

 

 

Team

We are a 6 person team with 1 project manager, 2 programmers, 1 level designer and 2 artists.

The team is balanced and we work very well together. We would never hesitate to communicate and hold discussions to figure out solutions whenever we face a problem.

I feel this shows in the game that we made together and I am very proud of our work.

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© 2017 by Xiaowen Lin. Proudly created with Wix.com.

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